How To Make Noob To ProPlayer pubg Mobile || PUBG

 

Noob To ProPlayer pubg Mobile

Smoke Grenades

Decreased fuse time from 3 seconds to 1 second.

Stun Grenades

Increased indirect hit effect radius

Up to 6.5m, from 5.5m.

Ringing sound now impacts players through walls

This matches the Frag Grenade mechanic, although the impact effects a smaller radius.

Added slight camera shake to players near the explosion.

Default fuse time mechanic:

Stuns now explode 0.7 sec after first impact, or after fuse timer runs out, whichever comes first.

Fuse time without cooking has been increased to 5 sec.

2.5 second fuse timer when cooking the stun remains unchanged.

Molotov Cocktail

Increased the speed at which fire spreads by 50%.

Fire can now spread slightly further, with an increased damage radius.

Changed the way fire spreads around objects. Fire will now more consistently reach the back side of objects (especially thin objects like trees).

Re-introduced direct damage while standing in fire, in additional to existing damage over time.

Players in fire will now take an additional 10 damage per second

Fire now reaches higher and should be obstructed less by small objects.

Frag and Stun Grade visual effects have also been updated, alongside a more realistic Frag Grenade sound

Right Peeking/Leaning

Historically, when moving to the right around objects in PUBG (without peeking/leaning), much less of your character was shown than if you moved out to the left. This recently received increased visibility in the community, leading to players using this mechanic to their advantage more often, which has led to some frustration.

This mechanic is closely tied to the fundamental design of the PUBG gunplay system, making it difficult to resolve the issue completely without potential adverse changes to the feel of PUBG gunplay.

With that said, as we announced earlier this month in response to community concern, we’ll be making a change in this patch to reduce the advantage gained when peering at your opponent from the right side of objects, by exposing more of the player model.

Players viewing their opponent from the right side of objects will now have more of their body exposed

Player’s head will lean slightly more towards the scope when ADS, so that character’s head is more exposed

Made adjustments to some weapons to have characters body be more exposed when peering to the right of objects

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